Unknown On Thứ Năm, 21 tháng 8, 2014
XerathR's delay between shots doesn't scale with cooldown reduction.
We always intended for Xerath's ultimate to be very dodgeable in a one-on-one situation, as he should be relying on his teammates for help. While we could technically position this as a bugfix, this is a definite power reduction for Xerath, so we're calling it a nerf fix (as opposed to a buff fix).
R - Rite of the Arcane
NERF FIX : The delay between Arcane Barrages
scales with cooldown reduction ? is fixed at 0.6 seconds between individual shots